Amps are a thing that you should get to know. Not to do a huge spoiler on it, all I will mention for now is that you should be reading this guide ONLY after you have unlocked your operator. If you don't know what I'm talking about, you need to go finish War Within, Saya's Vigil, and meeting Onkko over on Cetus. If you haven't done any of those things, turn away from this guide. If you have, proceed!
First and foremost, amps are something you should get to know because they are kind of an unspoken requirement for Eidolon hunts, some story quests, when you need to help fellow operators get to their feet in a frenzy of enemies, end game things, the list goes on. Eidolon hunts are something you might have already come across - outside of Cetus at night. That thing you hear screeching in the night? Yeah, you need an amp to kill that. Also, it works for the vomvalysts that you encounter at night. You know, those weird floating boxes of doom that you can't damage with a gun? Yeah, those things. Need an amp for them.
NOTE: No matter what build you decide to do, GUILD that thing! Guilding gives you some extra oomf in some areas, much like guilding a zaw, kitgun, MOA, etc - a little more damage here and there. If that wasn't enough incentive, guilding an amp will give you the MR for it (mastery ranking that is needed for leveling your overall account, which gives you access to more weapons/warframes). Please note that the Prism is what gives you the MR for the amp, not the Scaffold or Brace.
Okay, so you get a super basic amp to start off with and let's be honest, it is HORRIBLE. Luckily, we can change that! First thing you should be doing is getting some Sentient Cores over on Plains of Eidolon during the night phase (can also be found on Lua and Railjack missions). This will take some time getting the standing with the Quills via Quill Onkko, but trust me when I say that it is worth it. So there are two options for getting the most pew pews as a super new operator. The reason why the original mote isn't worth using is because it isn't modular and you can't customize it. True, once you build your own amp, you can't really change it either unless you just want to change the arcanes. An arcane is something you explore later when you get further into the Quills standing, but it is basically a "mod" you can install on your amp.
- 1 - Raplak Prism - 1,000
- 1 - Pencha Scaffold - 1,000
- 1 - Clapkra Brace - 1,000
- 1 - Raplak Prism - 1,000
- 2 - Shraksun Scaffold - 1,500
- 3 - Lohrin Brace - 2,000
- super cheap to get,
- the primary fire is a semi-auto, long range hit with precision
- the secondary fire is a charged beam
- the brace provides an additional +40 to the energy pool
- the primary fire is a semi-auto, long range hit with precision
- the secondary fire provides short ranged flak grenades
- the brace has an additional +12% critical and status chance.
- 2 - Shwaak Prism - 1,500
- 2 - Shraksun Scaffold - 1,500
- 3 - Lohrin Brace - 2,000
- the primary fire is a mid ranged, semi-auto, punching through things projectile
- the secondary is a short ranged flak grenade
- the brace gives an additional +12% critical and status chance
- 1 - Raplak Prism - 1,000
- 7 - Propa Scaffold - 3,000
- 7 - Certus Brace - 3,000
- primary fire which is a semi-auto, long range hit with precision
- secondary fire that is a timed explosive and detonates upon impact
- brace provides +20% critical chance
- x - anything Prism
- 2 - Shraksun Scaffold - 1,500
- 7 - Certus Brace - 3,000
- whatever you want for your primary fire - you can't really go wrong
- the secondary is a short ranged flak grenade
- brace provides +20% critical chance
- 1 - Raplak Prism
- 4 - Phahd Scaffold
- 7 - Certus Brace
- Angel focused primary shot
- everything else secondary shot
- the Phahd gives great crowd control
- 7 - Klamora Prism
- 4 - Phahd Scaffold
- 7 - Certus Brace
- general crowd control no matter which way you shoot
1 / Prism | 2 / Scaffold | 3 / Brace |
1 - Raplak (Cetus T1)
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1 - Pencha (Cetus T1)
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1 - Clapkra (Cetus T1)
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2 - Shwaak (Cetus T2)
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2 - Shraksun (Cetus T2)
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2 - Juttni (Cetus T2)
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3 - Granmu (Cetus T3)
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3 - Klebrik (Cetus T3)
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3 - Lohrin (Cetus T3)
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4 - Rahn (Cetus T4)
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4 - Phahd (Cetus T4)
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4 - Anspatha (Cetus T4)
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5 - Centic (Fortuna T1)
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5 - Exard (Fortuna T1)
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5 - Suo (Fortuna T1)
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6 - Lega (Fortuna T2)
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6 - Dissic (Fortuna T2)
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6 - Plaga (Fortuna T2)
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7 - Klamora (Fortuna T3)
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7 - Propa (Fortuna T3)
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7 - Certus (Fortuna T3)
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